I purchased the Minifig from Turbo Squid. It was ‘fully rigged’ which means that the bones are built in and the model is ‘skinned’ over the bones. If I move or rotate a bone the minifigure responds to the movement.
All of the players are based on the waiter model (third from right in the front row).
Starting Town Minifigs
Each player is made up of around 50 different pieces. I needed a way of identifing all of these pieces for every player. I did not know how the whole orchestra was goingto work together so I felt I needed to come up with a naming convention. The convention I came up with is:
4 char instrument tag, which set of notes to play, which player for those notes, the characters ‘mf’, an optional script tag, then the part of the model. Examples are:
The which set of notes to play is found from the Midi file (see files). The Midi file has a lot of harmonies in it. This number tells the script which note from highest to lowest to play. If the number is 1, then the top note is played, if 2 then the second highest is played.
Sheet Music with parts
The next number is an index of players who play that note. For the oboes, there are two notes in the midi file. There are two oboists who play the top note and two the play the bottom note. The two who play the top note are: oboe-01-01, oboe-01-02. The two who play the bottom are oboe-02-01, and oboe-02-02.
The next part is just ‘mf’. This separates the player ID from the part of the player. If the script needs to move a bunch of players around it takes everything from the left hand part of ‘mf’ (alto-1-06), If the script needs to move an arm or head then the script looks at everything right of the ‘mf’ (ins1-BipRFinger1).
The optional script tag is used to identify all of the parts of the model that apply to the script. For instance the tag ‘ins1’ identifies everything that is used to animate the instrument #1. Tags are: ins1, ins2, ins3, ins4, bdy, and face.
The last part is the part of the model to move. Finger, Leg, Head.
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